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Titanfall 2 FMP Project
2021
MOVING IMAGE/GRAPHIC DESIGN
This project was made for the final assesment of my first year at Bath College. The project idea was to essentially highlight some form of issue or something important to you in a form of media. At the time I was very excited to talk about this particular game and wanted to discuss and discover why people love it so much yet didn't recieve much attention for it. My chosen approach went for a essay styled video backed up with data I had conducted and gathered as well as presented visually throughout within various graphics.

Sadly as I've left Bath College the original website I wanted to show that would display all of the work I had done on the project is no more. Thankfully the video and some supporting evidence still exist within the forms of draft ideas and sketches for the designs as well as evidence of me gathering data from various sources.
The main take aways I want people to get from this project is the understanding of research and being able to develop that data visually for audiences to interpret with ease and comfort. I feel through the project I slowly became more aware of this as I gathered data and started to decided where and how to present it all coherently.
to begin upon this bigger project we first had to pitch and present ideas forward to our teachers, as this isn't the real world we have much more lenience to get it approved - simply needing to be coherent and open to feedback (You can see this pitch to the side on a pdf). Alongside a pitch we needed to complete a Statement of intent and a Project proposal further outlining the finer details of the projects such as tools we'll use, aims and what we want to achieve with the project - these you'll see on the right side here and below as well ->
When we had finished this stage and planned out some steps - with this staged dubbed 'context' - we moved onto conducting research. For me I personally focused on how people percieved the game at launch, if they thought there was too much hype around it's original release and what they thought of the other competitors around this time however, before rushing into primary research I felt I could do with understanding the situation more - hence why I focused on Secondary research at first to get a solid understanding of what truly happened around release in detail as well as convert it into visual data that I could understand and explain. For this I looked around on various websites like Forbes for sales info from 2016, additionally I came across and article that critised EA (Titanfall 2's Publisher) for poor decision making placing the game between two much larger franchies on the release window (This article came from TechBuffalo and is mentioned in the video as well!). This article made me interest in the player count as well as the trend over time - this led to me consulting Google Trends and PS4 sales/player counts from PS4 database. I found that for google trends and PS4 database they haad presented the data clearly enough and I hadn't the specific data to make anything with so I took some screenshots of their graphs to show for my research - however, the Forbes sales information was less reliable so I did some cross checking across websites and found the 10 highest selling games of the 2016 fiscal year and made a estimated graph of the sales. You can see this work here to the left!
Once I felt I had established a better understanding of the task I went about designing a questionnaire trying to pose questions relevant to my earlier questions - What did people think of the three games in three games in the release window? (these games were Titanfall, Battlefield and A Call of Duty) Were they more interested in one? Sadly it's a difficult task to reliably gain accurate data so for this task I went to Reddit, a posting social media site and consulted formus if research could be conducted in certain comuntities - in the end I could only really find three who would allow it but, this ended in earning a whopping 50 responses!
You can find the original post on the r/Titanfall community here
You cn also go through the original questionnaire to see the questions I posed
While I was waiting for the data to come back we were advised to try our hand at animation/moving image practice to create a trailer or aadvertisment for ouer choosen project. For mine I had originally struggle to decide what to do until eventually I decided to try an idea out in After Effects.
I started simple focusing on introducing Titanfall 2 by writing out the title and adding effects to it - a green blue similar to that used in it's branding and binary rain effects in the back ground to emulate the Titans falling aspect of well... Titanfall
From there I found some concept art of the 'Titans' from Titanfall and used a pen to draw their outlines - examples to the sides. I then tried to add them in on a trim lines animation with some particle effects trying to emulate embers rising off a battlefield and eventually led it into teasing for my project by using the standard 'coming soon' with a radial blur.

Upon finishing the trailer I then went back and recieved my questionnaire results, similar to our Secondary data I put them into a visual form to represent the different results we got (Although I didn't use all of them in the final video). To the left you'll see the final presentation of visual data for the questionaire results (or Primary data).
With all research and context established I moved to practical skills. The most notable work within this section is the writing of the Essay and video production itself. The Video doesn't use much advance techniques and is very basic within itself - this was intentionally done to make sure the essay was the focus and that the videoes and visuals don't demand too much attention but, they do present visuals that compliment the structure of the essay itself! As for the essay itself I wrote out a basic intro, main body and a conclusion which I then refined using an online checker called Expersso which essentially checks if the writing is too cluttered, boring or clause-heavy.
I would also get feedback from classmates and teachers so I could further improve the work - I wwould often leave notes for myself on the side of the essay whenever I needed to change something due to feedback - the ones seen in the picture here were some of the last suggestions I had which was right before I began recording.
this is where we enter the final stages, posting onto evaluations. The video has remainded on my personal Youtube channel ever since the project finished last year on the 23rd of April 2021. it's earned a solid 50 or so views and has been the most popular video on the channel (especially considering I don't make many serious videos/many videos at all). Personally I deemed this project to be a major success and evaluated it to be so in various forms. On the original website for my FMP I had recorded about a 20 minute vlog where I evaluated each section individually this is no more but, thankfully I wrote up an evaluation covering the basic areas of Context, Research and Practical skills that mention what was good, what could be better.

In conclusion, I believe the work I did upon this project helped set the standard of research I aim for when working on projects familar and unfamilliar. I'll try as many avenues as possible but, aim for the more effiecient avenues to get as far as I can with a project. I've used a variety of tools and aimed to incoperate visual data within a mostly moving image setting which challeneged and pushed me out of the comfort zone at the time. Personally if I were to revist the project and nott change the form of it I would like to see more animation with visual data making more effort to have visual data attract attention rather than just being present.
You can view the final piece of work from 2021 below.
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